On the other projects plans we now have a much more interesting room creation system now I have to make some adjustments but it's looking much more natural now than it did before, I love procedural generation 😁
Tuesday, 18 June 2024
productive days are the best
After another productive day I have the basics for the module system down I just need to populate the system with the data if there is any (it gets it from the players module storage) and then it should be ready for testing and release.
Back in the saddle
Well after a hectic few months of appointments and meetings I am back in the coding saddle.
Firstly I am writing code for a undisclosed project for Graveyard Dogs this is coming together nicely and will be released as soon as it's ready.
On the Star Rogue front for this I am adding the module system this means if we remove something from our ships it will go to the module storage area so we can put it back or transfer it to another ship in our fleet. If after all this we don't need it we can sell it instead for credits. For me the idea of the module store will mean we can pick up bits of ships later on when it's added as well.
More soon...
Labels:
EdzUp,
Graveyard dogs,
star Rogue
Subscribe to:
Posts (Atom)