1) Firstly we have been working on Star Flight:Star Rogue in Unity, we have loads of prototypes for this game over the years but now we are ready to get it to the finished state for version 1 so we're getting that down. We have the loaders for all the data complete now and I'm just working on the scene layouts. After that I will flesh out each scene making sure it's all working as intended and once thats all down we can release a new demo.
2) Our second project is Ultim, this is our own internal C++ engine and it is still coming ever onwards now. Just today I have added the basic graphics window creation to the mix and started the UMessage system so the games we write can check for messages from the engine etc.
3) Blokymo is also still in development in Unity this is another project that we are going to bring up to date and get another version out there.
We have chosen Unity and C++ as these two systems meet our requirements for the current games make yes we also have AGK2 but that isn't 100% the system we need so we aren't using that at present.
More soon...