Tuesday, 3 August 2021

a little more...

After starting the C++ version of Star Rogue more as a test to get Ultim to render something other than the standard tests I have enjoyed for the most part coding in Code::Blocks. Yes I did look at the Unity C# version and that does look nice as well but scripting still doesn't feel like coding to me no matter how you dress it, we have versions of SR for Unity, AGK and C++. AGK has been retired in favour of the Unity version due to performance issues with AGK and that development is easier in Unity at present.

On the C++ front we still aim to have a kick butt engine that can do everything we want from GUI apps to games all in one place, it's a solid aim and one we are striving towards (Unity and AGK are more games related).

More soon...